Weapons and Props for UE4

Game assets for my capstone project. Every object is rendered with a 1024 sized pbr shader (base color, normals, ao, roughness, metallic) with some sharing uv space in order to cut down on resource draws. Tri-counts are as follows: Shield: 534 Tris Claymore: 1212 Tris Longsword: 580 Tris Goblin Dagger: 588 Tris Tree Stump: 656 Tris Top Rock: 494 Tris Bottom Rock: 454 Tris Joseph Berkey made the base sculpt of the Tree Stump. Tyler Kryzanowski made the base sculpt of the Goblin Dagger.

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